Attract—NormalStatusPower 0Accuracy 10015 PPIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Bide—NormalPhysicalPower 0Accuracy -110 PPThe user endures attacks for two turns, then strikes back to cause double the damage taken.
Captivate—NormalStatusPower 0Accuracy 10020 PPIf any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confide—NormalStatusPower 0Accuracy -120 PPThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Detect—FightingStatusPower 0Accuracy -15 PPThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Double Team—NormalStatusPower 0Accuracy -115 PPBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Dynamic Punch—FightingPhysicalPower 100Accuracy 505 PPThe user attacks by punching the target with full concentrated power. This also confuses the target.
Fissure—GroundPhysicalPower 0Accuracy 305 PPThe user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Frustration—NormalPhysicalPower 0Accuracy 10020 PPThis full-power attack grows more powerful the less the user likes its Trainer.
Hidden Power—WaterSpecialPower 60Accuracy 10015 PPA unique attack that varies in type depending on the Pokémon using it.
Mimic—NormalStatusPower 0Accuracy -110 PPThe user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
Natural Gift—NormalPhysicalPower 0Accuracy 10015 PPThe user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Rage—NormalPhysicalPower 20Accuracy 10020 PPAs long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Return—NormalPhysicalPower 0Accuracy 10020 PPThis full-power attack grows more powerful the more the user likes its Trainer.
Round—NormalSpecialPower 60Accuracy 10015 PPThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Secret Power—NormalPhysicalPower 70Accuracy 10020 PPThe additional effects of this attack depend upon where it was used.
Seismic Toss—FightingPhysicalPower 0Accuracy 10020 PPThe target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Skull Bash—NormalPhysicalPower 130Accuracy 10010 PPThe user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Snore—NormalSpecialPower 50Accuracy 10015 PPThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Submission—FightingPhysicalPower 80Accuracy 8020 PPThe user grabs the target and recklessly dives for the ground. This also damages the user a little.
Swagger—NormalStatusPower 0Accuracy 8515 PPThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Toxic—PoisonStatusPower 0Accuracy 9010 PPA move that leaves the target badly poisoned. Its poison damage worsens every turn.