Attract—NormalStatusPower 0Accuracy 10015 PPIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Bide—NormalPhysicalPower 0Accuracy -110 PPThe user endures attacks for two turns, then strikes back to cause double the damage taken.
Confide—NormalStatusPower 0Accuracy -120 PPThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Curse—GhostStatusPower 0Accuracy -110 PPA move that has different effects depending on whether the user is a Ghost type or not.
Double-Edge—NormalPhysicalPower 120Accuracy 10015 PPA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Double Team—NormalStatusPower 0Accuracy -115 PPBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Frustration—NormalPhysicalPower 0Accuracy 10020 PPThis full-power attack grows more powerful the less the user likes its Trainer.
Headbutt—NormalPhysicalPower 70Accuracy 10015 PPThe user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Hidden Power—WaterSpecialPower 60Accuracy 10015 PPA unique attack that varies in type depending on the Pokémon using it.
Mega Drain—GrassSpecialPower 40Accuracy 10015 PPA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Mimic—NormalStatusPower 0Accuracy -110 PPThe user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
Natural Gift—NormalPhysicalPower 0Accuracy 10015 PPThe user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Nightmare—GhostStatusPower 0Accuracy 10015 PPA sleeping target sees a nightmare that inflicts some damage every turn.
Psywave—PsychicSpecialPower 0Accuracy 10015 PPThe target is attacked with an odd psychic wave. The attack varies in intensity.
Rage—NormalPhysicalPower 20Accuracy 10020 PPAs long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Razor Wind—NormalSpecialPower 80Accuracy 10010 PPIn this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Reflect—PsychicStatusPower 0Accuracy -120 PPA wondrous wall of light is put up to reduce damage from physical moves for five turns.
Return—NormalPhysicalPower 0Accuracy 10020 PPThis full-power attack grows more powerful the more the user likes its Trainer.
Round—NormalSpecialPower 60Accuracy 10015 PPThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Secret Power—NormalPhysicalPower 70Accuracy 10020 PPThe additional effects of this attack depend upon where it was used.
Snore—NormalSpecialPower 50Accuracy 10015 PPThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Swagger—NormalStatusPower 0Accuracy 8515 PPThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Sweet Scent—NormalStatusPower 0Accuracy 10020 PPThe user releases a scent that harshly lowers opposing Pokémon's evasiveness.
Take Down—NormalPhysicalPower 90Accuracy 8520 PPA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Teleport—PsychicStatusPower 0Accuracy -120 PPThe user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
Toxic—PoisonStatusPower 0Accuracy 9010 PPA move that leaves the target badly poisoned. Its poison damage worsens every turn.