
#0009 · Generation 1
Mega Blastoise
Water
Explore Mega Blastoise's stats, moves, habitats, evolutions, and ways to obtain it
Base stats
Hp79
Speed78
Attack103
Defense120
Special Attack135
Special Defense115
Abilities and capture
- Abilities
- Megalauncher (hidden), Megalauncher
- Catch rate
- 45
- Base friendship
- 50
- Base experience
- 315
- Egg cycles
- 20
Biology
- Height
- 16 m
- Weight
- 1011 kg
- Gender ratio
- 88% male
- Egg groups
- Monster, Water 1
- Can Gigantamax
- Yes
Defensive matchups
- Weak to
×2
×2- Resists
×0.5
×0.5
×0.5
×0.5- Immune to
- None
Moves
Attract—NormalStatusPower 0Accuracy 10015 PPIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Bide—NormalPhysicalPower 0Accuracy -110 PPThe user endures attacks for two turns, then strikes back to cause double the damage taken.
Bubble Beam—WaterSpecialPower 65Accuracy 10020 PPA spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Bulldoze—GroundPhysicalPower 60Accuracy 10020 PPThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Captivate—NormalStatusPower 0Accuracy 10020 PPIf any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confide—NormalStatusPower 0Accuracy -120 PPThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Confusion—PsychicSpecialPower 50Accuracy 10025 PPThe target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Counter—FightingPhysicalPower 0Accuracy 10020 PPA retaliatory attack that counters any physical move, inflicting double the damage taken.
Curse—GhostStatusPower 0Accuracy -110 PPA move that has different effects depending on whether the user is a Ghost type or not.
Defense Curl—NormalStatusPower 0Accuracy -140 PPThe user curls up and boosts its Defense stat.
Double Team—NormalStatusPower 0Accuracy -115 PPBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Dragon Tail—DragonPhysicalPower 60Accuracy 9010 PPThe target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Dynamic Punch—FightingPhysicalPower 100Accuracy 505 PPThe user attacks by punching the target with full concentrated power. This also confuses the target.
False Swipe—NormalPhysicalPower 40Accuracy 10040 PPA restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Fissure—GroundPhysicalPower 0Accuracy 305 PPThe user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Frustration—NormalPhysicalPower 0Accuracy 10020 PPThis full-power attack grows more powerful the less the user likes its Trainer.
Hidden Power—WaterSpecialPower 60Accuracy 10015 PPA unique attack that varies in type depending on the Pokémon using it.
Mimic—NormalStatusPower 0Accuracy -110 PPThe user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
Mud-Slap—GroundSpecialPower 20Accuracy 10010 PPThe user hurls mud in the target's face to inflict damage and lower its accuracy.
Natural Gift—NormalPhysicalPower 0Accuracy 10015 PPThe user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Outrage—DragonPhysicalPower 120Accuracy 10010 PPThe user rampages and attacks for two to three turns. The user then becomes confused.
Rage—NormalPhysicalPower 20Accuracy 10020 PPAs long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reflect—PsychicStatusPower 0Accuracy -120 PPA wondrous wall of light is put up to reduce damage from physical moves for five turns.
Return—NormalPhysicalPower 0Accuracy 10020 PPThis full-power attack grows more powerful the more the user likes its Trainer.
Round—NormalSpecialPower 60Accuracy 10015 PPThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scald—WaterSpecialPower 80Accuracy 10015 PPThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Secret Power—NormalPhysicalPower 70Accuracy 10020 PPThe additional effects of this attack depend upon where it was used.
Seismic Toss—FightingPhysicalPower 0Accuracy 10020 PPThe target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Snore—NormalSpecialPower 50Accuracy 10015 PPThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Submission—FightingPhysicalPower 80Accuracy 8020 PPThe user grabs the target and recklessly dives for the ground. This also damages the user a little.
Swagger—NormalStatusPower 0Accuracy 8515 PPThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Toxic—PoisonStatusPower 0Accuracy 9010 PPA move that leaves the target badly poisoned. Its poison damage worsens every turn.
Waterfall—WaterPhysicalPower 80Accuracy 10015 PPThe user charges at the target and may make it flinch.
Evolution
No further evolution
Drops
Turtle Scute · 0-3 · 100%
Mystic Water · 1 · 25%
Where to find it
No known wild habitat
Other ways to obtain it
No other known method
